With guns. Strangely, however, this function comes out of the box unmapped. I had a feeling the calculation was missing something, but seeing the exact numbers pointed out in your post should help a lot. Now, as you might know, DDs need to have constant map awarenes. For those of you who have not yet received a closed beta key, watch our stream on Twitch for your chance at nabbing one. However, even for more experienced players, the software has an advantage over human instinct when it has Torpedoes are equipped with two salvo firing modes that are displayed on your HUD from the beginning, using the 3 button by default to switch between them. I wonder if there are tips on aiming that are taken for granted and not talked about. Done properly, however, you can place one or two torpedoes immediately next to an enemy vessel without time for them to dodge. First of all, I would like to thank everyone for their input. Let your voice be heard! On the back/upper front turret and center. Even in cruisers firing on DD, I find that I have to lead well past the flight time number. However, being that the player is controlling a naval ship crewed by hundreds, if not thousands, of persons, this barely scratches the surface of all the controls a player needs to utilize to excel. However, Shift + LMB will allow you to set up to five waypoints. Done. Over time, its ingrained into you and you dont even need to think about it anymore. If the enemy ships is passing me in the opposite direction and we are both going 30knts with 8 sec flight distance, is the speed really 60 knots so should I be leading by 16 ticks instead of 8? Many of the videos are lacking. Is this really true? With Update 0.5.5 we have introduced some of the most popular aiming reticle variations into the client, but we won’t stop here. If you're a newer World of Warships player the advantage of these hacks will be extremely apparent as you haven't had as long to get used to the prediction in the game. This is incredibly useful to calculate the amount of lead you should give a target. It is very good aiming bot that helps out with aiming, incoming shells, and torps. Be warned: don’t forget to toggle the secondary fire back on when you begin firing! I’ve been on a three year hiatus from the game and a lot has changed. I can hit them but it’s more of e feel thing than looking on the reticle. You're better off watching for when they turn or slow down. Find out how! 10kt difference = 0.5x multiplier. This is recommended when you are trying to stay hidden, such as behind an island or, better still, in a smoke screen. Naval Base Update. If so then ships broadside directly in front or behind me as well as ships traveling in the same direction should represent true 30 knots assuming that’s their current speed. It's linear so for in between targets you can just split the difference. Gunboats. This is exacerbated if battleship is firing on cruiser and worst on DD. A very handy feature for those who change ships often. Selecting a squadron of ships and then hitting the shift button will zoom in on the selected squad. Treasury. To motivate you even more, we have a special offer – world of warships mods. Usually what videos essentially say is place tick number that corresponds to flight time on desired part of ship = Citadel. All rights reserved. These mods are additional features and can improve the quality of your game significantly. If this information, and the distance and hang time calculator, are something you want to keep up on the whole match, pressing the ALT key plus the Num Pad Enter will lock them on screen. The Port music volume doesn't lower as it should while viewing News videos. A game about huge boats. You are missing something from the equation there chief. Going into the settings, selecting Controls, and scrolling down will allow you to map it to the most convenient key. If my shells take 8 sec to reach target and I'm shooting a cruiser that I find going full speed then I shoot at the 8 mark. It's a bit of a change, but everyone adapts over time and practice. Part of playing CVs is knowing how much AA each ship has. Failing to do this will allow the enemy a large advantage; sinking just one of even the lowliest of ships quickly is more beneficial than spreading the damage and allowing all the ships to continue fighting. The the last part is you, and what you're used to. No beginner, or anyone for that matter, should have to guess their targets speed and angle and using it to adjust their aim on the crosshair. This can be useful when you “pre-orient” your guns before you come around an island and release a broadside, or if you are turning into an opponent. Your ship battles can become much more thirilling and successful in just few clicks. Usually their examples seem to be ships of the same class where this issue appears the least. World of Warships – Aim. The crosshair of the aiming reticle in the periscope is off-center. May 19, 2016 WoWs Videos 11:12. However, there have been many times that none of the available torpedo options have been appealing. Would you like to join the Imperium News staff? Though a bit more cumbersome, this technique can be useful finding the closest squadron and their current heading. Unfortunately, they disabled training rooms. Software for installing World of Warships mods. Aircraft in World of Warships come in several variants: some launched from aircraft carriers, some launched from catapults aboard traditional surface combatants. Still can't hit Henri's for shit though. When performing an attack run, the aiming reticle of a drop will gradually increase in accuracy the longer the attack aircraft stay on target without maneuvering. Characteristics of all models are realistically reproduced on the basis of technical elements of warships and aircraft from the first half of the 20th century. I know some ships are slower or faster than the 30 knots the dynamic crosshairs is set to but it still seems like lead times are in excess of those adjustments when firing on smaller classes than you. Honestly I just aim on instinct for the first salvo, and go from there. What have we done to deserve this, Wargaming? The Port music volume doesn't lower as it should while viewing News videos. You can select one air target and one surface target at a time with this technique and your guns will automatically begin to engage the selected target when they get in range. Thankfully you can cycle through the available targets with the X key to ensure you are applying damage to the unfortunate soul your team is hammering upon. When I came back I got cussed out in chat in several tier 1 random battles for not being good enough and messing up pro matches and told to go to tier 3 or 4 Lol. I generally only play T10, so I'm firing at the same ships, with the same ships myself, a lot. Using the ALT key allows a player to snipe the Torpedoes with greater precision, or flood a lane with bubbling doom. Thanks for the info! When you are the captain of a carrier, the hang time indicator and absolute readouts are less important. I hadn’t heard of the multipliers before so that’s great info. World of Warships is a very intuitive game to anyone familiar with the recent military war-machine series or a first person shooter; it uses standard WASD controls for movement with the mouse controlling the camera, aiming, and firing. It comes intuitively and you’re better off shooting a single shot first to know how much you have to lead. I think i used Notsers tutorial on aiming with dynamic and that helped. Features update: So what am I missing? Aside from looking cool, the Z key’s shell and torpedo tracking camera can be handy to figuring out just where you’re missing. Press J to jump to the feed. This is correct! Submit your own article to Imperium News here! It is worth noting that your primary aircraft target can also be selected from the map view. Any help from experienced players would be greatly appreciated. My goal in learning to use the dynamic crosshairs more effectively was to address the shortcomings of using other methods of aiming. These mods are additional features and can improve the quality of your game significantly. World of Warships aim assist hack will make you as good as people who live in the game, but that’s not all. It's the FGD and GK also pack 406mm guns, but with a faster velocity to their shells. Never submarines, they said. The ALT key alleviates this by showing an absolute readout of the hp remaining. World of Warships ... Rocket’s aiming reticle turned by 90 degrees, and now it is elongated horizontally. If the enemy ships is passing me in the opposite direction and we are both going 30knts with 8 sec flight distance, is the speed really 60 knots so should I be leading by 16 ticks instead of 8? Unlike the ALT key that has a wide variety of uses, CTRL finds itself more in the one-trick pony category. Working on all the servers including the China 360. It’s nigh impossible to play even your first match without using the Shift key’s standard binding: enabling Artillery Cam, as Wargaming calls it, or ‘sniper mode’ according to everyone else. Another option would be to head on over to the Wargaming World of Warships shop and pick up one of the exclusive preorder packs that come with an entry to the closed beta at the time of writing. Regardless of what Intuitive shooting is good and I use it but switching ships often makes this difficult ( going from Phoenix to Cleveland). No one else in this thread got it right either. Take a look to our WoWS mods list and pick your choose. It’s weird to find that tier 1 also belongs to pros instead of where noobs go? When not in map mode, hitting CTRL will bring up your mouse cursor, which will allow you to select primary targets for your anti-aircraft weapons and secondary batteries. Thanks! All trademarks and trademark rights pertaining to warships and aircraft are proprietary to the respective rights holders. It is worth noting that the right mouse button allows a similar feature in third person. While the narrow spread or wide spread work most of the time, there are a few times that the narrow isn’t narrow enough or wide quite as sweeping as you need. Only problem fot me are dd’s. I don't think I've ever looked at the shell flight time, or the numbers on the reticle for anything other than a reference of where my last salvo was aimed. VI Ise 3, VIII Tone 3: attack aircraft aiming reticle turned by 90 degrees, and now it is elongated horizontally, same as for the attack aircraft of carriers. Shift combined with X will lock your guns onto a specific location on the map. Shell flight time + dynamic tick marks allows me to quickly adjust to whatever ship I'm using so I can start landing hits, even if I haven't played the ship in months. While some of these less intuitive controls are covered under the F1 key’s help screen, there remain even more that are hidden away. I still use dynamic crosshair to see the how fast my rounds will take to target and fire. I guess this means I've picked up a good idea of how much lead to give certain ships in different scenarios. Article should either be removed, updated for v0.8.2.0 or a disclaimer placed at the top that most of this information is deprecated. Honestly I just aim on instinct for the first salvo, and go from there. I’m also glad my ship speed has no bearing on aiming. First off even the slowest cruisers surpass 30 knots, so the aiming reticule is slightly off. The fire one shot then recalculate method often gives opponents time to alter course. The National+ voiceover is not played back in replays. Thankfully, Wargaming has given us Ctrl + X and Shift + X. So with the target still locked on, i pressed right click (that without disturbing your aim, gets out of the binocular view while pressed). As a veteran player i never look at shell flight time, it became a second nature to know how fast my shells are amd how far i need to lead ahead judging just by how fast my camera is moving while considering the distance between me and my target, A tip i used to do was fire one turret then correct your lead and fire the rest of your salvo. The best way to accomplish this is with the “Highlight Target for Allies” control. When a carrier, sometimes you need to launch, land, or give orders to all your aircraft at once. I don't think I've ever looked at the shell flight time, or the numbers on the reticle for anything other than a reference of where my last salvo was aimed. However, the magic of the shift button on carriers does not stop there. This guide is here to help you. I had never heard that. only bombers or a bomber with fighter escort. While maneuvering in World of Warships is rather intuitive, it can be overwhelming to maintain weapon orientation, dodge torpedoes and incoming fire, and not crash into an island. When in a ships that has main guns, pressing ALT will bring up an estimation of distance and travel. I appreciate it. All trademarks are property of their respective owners in the US and other countries. If the carrier is the selected entity when Shift is pressed, a camera view similar to the third person view on other classes of ships is enabled. Conceding hitting DDs, the tick marks rarely help. That helped it ’ s great info to launch, land, flood. 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